Overview: VR Headsets & Gaming On Mac In 2019. The outlook for VR gaming on Mac in 2019 is extremely bright. VR technology is set to boom on Mac, mainly due to the long-awaited announcement by Apple in 2017 that macOS 10.13 High Sierra would support VR technologies and hardware like eGPU boxes. More recently, Apple at the 2018 WWDC Apple announced that macOS 10.14 Mojave supports. Thanks to the HTC VIVE, Virtual Reality on Mac is possible! Let's play five macOS VR games. Buy a HTC Vive: Join the Mac Gaming Commu.
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Apple is finally bringing virtual reality support to its Mac laptops and desktops, bringing the company up to speed with what many see as the next phase of computing.At Monday's Apple WWDC event in San Jose, the company announced that with this fall's MacOS High Sierra update, the Mac will support external graphics hardware — meaning you can plug in a box and greatly increase your machine's graphical capabilities. In turn, that external hardware will give the Mac the boost it needs to support virtual reality headsets, which require superior performance to create an immersive experience. Previously, most Macs didn't support those specs, meaning that headsets like Facebook's Oculus Rift and the HTC Vive focused entirely on developing for Windows PCs.Furthermore, the just-announced iMac Pro, an all-in-one computer starting at $4,999, will have enough horsepower for virtual reality built in, says Apple.When High Sierra launches, it will support virtual reality with the HTC Vive headset and VR content created with the popular Unity and Unreal game engines. Notably, support for Facebook's Oculus is not included, at least so far.Apple says it will make test kits available to MacOS developers soon, sporting an AMD Radeon RX 580 card and a USB-C hub in a box with a Thunderbolt 3 connector. That's enough for those developers to get started building virtual reality games and apps for the Mac.Windows Mixed Reality (WMR), the PC-based VR system, is relatively easy to set up compared to HTC Vive and Oculus Rift, but you might still run into a snag here and there. One issue commonly reported is that the headset doesn't 'wake' when it's needed and won't show any sort of picture on the internal display. If you've recently plugged it in or switched ports, a PC restart might take care of the problem. Read on if you're still stuck with a sleeping headset.
Ensure Windows 10 is up to date
The WMR Portal app is a bit finicky, especially when you start using other software, like SteamVR, with it. Keyboard shortcut for bullet point mac. If you're not sure if Windows 10 is up to date, it won't hurt to do a quick check and download and install anything outstanding.
- Right-click the Start button.
- Click Settings.
- Click Update & Security.
- Click Windows Update.
- Click Check for updates.
If there are updates detected, they will now be downloaded and installed. A restart of your PC will be required.
Ensure your graphics card driver is up to date
It's possible that your graphics card (GPU) driver isn't up-to-date and is thus not working properly. NVIDIA and AMD both have apps that make updates easy. To update drivers in GeForce Experience, follow these steps. Note that AMD's Gaming Evolved app has similar steps.
- Click the Search Windows field in your taskbar.
- Type GeForce.
- Click GeForce Experience.
- Click the Drivers tab at the top of the window.
- Click either Express installation or Custom installation depending on your preference.
The driver will now be downloaded and installed.
Verify your video adapter
If a video adapter or hub is involved in the mix and you notice that your headset won't wake up when it should, the problem might be to do with the adapter. Even if you were using the adapter without issue at one time, try removing it, restarting your PC, and trying again without. If the headset works, you'll know it's the adapter.
In other cases, where you haven't had any luck getting the video adapter to work with the headset, you might have a faulty or incompatible adapter. Try using it with a different piece of hardware, and check out our guide to using proper adapters with WMR.
Remove custom resolutions or refresh rates
As reported by Reddit user fikkityfook, a problem with a WMR headset not waking up had to do with a custom resolution and refresh rate. In this case, using a DisplayPort to HDMI adapter for a standard desktop monitor was interfering somehow with the headset.
Using the same adapter with the headset — and plugging the desktop monitor straight into the PC's HDMI port — seemed to alleviate the problem, but this wasn't an ideal setup.
The main cause of the issue seems to be a custom resolution that was allowing for a 70Hz refresh rate on the PC monitor. This was interfering with the signal to the WMR headset, and once set back at a native resolution and refresh rate, the headset would wake and display properly.
Bottom line: stick with a resolution and refresh rate native to your PC monitor to avoid interference with your WMR headset.
![Vr Headset For Mac Vr Headset For Mac](/uploads/1/3/3/9/133909587/674630130.jpg)
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